DIGITAL LANGUAGE LEARNING MATERIALS
(DLLM)
Examples of DLLM
Blogger
Edmodo
Facebook
Prezi
Schoology
Tumblr
Wordpress
Second Language Acquisition (SLA)
theories and principles
SLA theories
- Interactionist theory
(Long, 1985; 1996)
-
Sociocultural theo
ry
- Co
mmunicative language teaching
- Comprehensible Input theory (Swain, n.d.; Krashen, 1991)
- Affective Domain (Krashen, 1991)
Principles
Materials should help learners develop confidence.
What is being taught should be perceived by
learners as relevant and useful.
Materials should require and facilitate learner
self-investment.
Materials should expose the learners to language in
authentic use.
Materials should provide the learners with
opportunities to use TL to achieve communicative purposes.
Materials should take into account that learners
differ in learning styles and affective attitudes.
Materials should provide opportunities for outcome
feedback.
Rough outline of DLLM
Using Prezi as a platform to develop the DLLM
- Includes 6 activities; each according to the levels
or bands according to the School-Based Assessment (SBA) that the MOE developed.
- Using a chapter from the English Form 2
textbook; making sure the chapter is interesting and relatable to the students
thus relevant to be used in their everyday and working life.
- Each activities are different from each
other; might include one language skills, might be more than one (e.g. reading
and writing in one activity).
- Might be focusing on linguistic, thematic or both
types of content.
- Each activity is a progression of the
previous one; the first activity (band 1), increasing with each activity
progresses.
Making sure the materials follow the criteria
of technical and pedagogical usability
Visual design
a) a) Harmony
The manner elements of a display interact together in a pleasing manner.
It pulls the pieces of visual image together.
Can be achieved through repetition and rhythm, where rhythm is the flow
depicted in a visual and helps direct eye movement.
To ensure harmony 3x3 grid must be used.
Rhythm should either be a clockwise or counter clockwise.
b) Balance and symmetry
We can bring balance to the elements of different sizes by either moving
them closer of father from the center of the page.
Symmetry is when one half of a visual display is a mirror image of the
other half.
Types of symmetry: horizontal, approximate horizontal, radial and
asymmetry.
c) Emphasis
Create dominance and focus in their work.
It emphasize
colour, value, shapes or other design elements to achieve dominance. For
example “facebook” page used dark colour as their background and the
symbol “f “for“facebook” in light colour.
d) Alignment
Alignment of elements
within a screen is important part of organizing and grouping.
Should visually maximize
differences between text, label and pictures.
e) Unity
Relationship among visual
elements that helps all elements to work t
ogether.
Lives a sense of closure
or oneness to a visual i
mage.
Can be achieved through
use of similar shapes, common pattern or use of a common background.
C
riteria of
technical usability
- Errors
(i) Less serious errors = affect the work of the user
(ii) More serious errors = endanger the preservability of
users’ outputs
- Efficiency
· Refers to how well experienced
users can operate an application after they have mastered it.
- Learnability
· How long beginners’ use of a system
before they learn the essential skills necessary to perform their tasks
- Memorability
· Ability of an occasional user who
previously used the system to remember its operational system.
Criteria of
pedagogical usability
- Feedback
(i) The system or learning
material should provide the student with encouraging and immediate
feedback è encouraging feedback increases learning motivation;
immediate feedback helps the student understand problematic part in their
learning.
(ii) Learning is based on
the fact that mistakes are corrected immediately and progression cannot happen
when corrections are not done.
- Motivation
(i) Affects
learning and makes people behave the way they do.
(ii) Motivation = the way to do
things by reference to instincts, desires and reinforcement;
support the direction on one’s general behavior.
(iii) Motivation affects
alertness and vigor.
- Goal
orientation
(i) When the goals
of teacher, students and LM are closely aligned, best results are obtained.
(ii) Goals should be
clear cut and able to motivate them to achieve them.
(iii) When the students
themselves do not set their goals, their meaningfulness should be justified
from the point of view of motivation.
(iv) Students should be able
pursue their own interests in relation with learning
goals.
- Lea
rner
control
(i) Learner’s
memory should be pushed to the limit when learning a new topic.
(ii) Materials should be
broken down to be learned into small meaningful units.
- Applicability
(i) The approach
taken in learning material should correspond to the skills that the learner
will later need in everyday and working life.
(ii) The skills or
knowledge acquired should be able to be transferred to other contexts.
(iii) Learning something new can be
accomplished effectively by relating it to practical tasks.
(iv) LM should be at appropriate
level from the point of view of learner’s learning proce
ss.
- Ad
ded
value
(i) Induce
creativity in learners when using DLLM.
(ii) Other kind of added
value: adaptability to individual needs, number of flexible options, learning is
controlled and initiated by learners, interesting contents, development of
communication, active participation of students.
- Learner
activity
(i) Learners’
independent activity may increase when a teacher stays in background; a facilitator.
(ii) Learning materials
can support learner’s activities by being interesting and based on real life.
- Cooperative/collaborative
learning
(i) Studying with
others to achieve common learning goal.
(ii) Instead of just acquiring personal
knowledge, learners construct knowledge as members of community in practice.
- Valuation
of previous knowledge
(i) Previous
knowledge from the learners are assumed to be possessing some skills that
previously been presented.
(ii) LM that respects learner’s previous
knowledge takes account in differences of skills and knowledge in learners and
encourages them to take advantage of it in learning.
- Flexibility
(i) Learner’s
learning differences should be taken into account.
(ii) Information gained
in pre-test can be used to provide learners with different routes or methods of
studies.
REFFLECTION
How does the
lesson affect me on study?
This such
particular topic surely does generate my ideas and creativity in exploring new
mechanism of digital materials that really helpful to be applied in my project
paper later on.
Does the tutorial
helps me on increasing my prior knowledge?
There is no
doubt that the tutorial much helps me including the rest of my classmates on
increasing our prior knowledge which is in-depth regarding Digital Language
Learning Materials that opened up a wide view on how to utilize digital
application for an addition of learning materials instead of just using
textbooks provided.
Can I use
this knowledge later on?
Digital
Language Learning Materials really helps in order for me to apply current
technology into creating new perspective of learning materials as the fact that
the pre-service teachers have to be creative and innovative while running a
lesson in classroom atmosphere, in future definitely.